Light Layer
LightLayer
¶
Bases: Layer
The LightLayer object represents a light layer within a composition.
Example
Info
LightLayer is a subclass of Layer object. All methods and
attributes of Layer are available when working with LightLayer.
See: https://ae-scripting.docsforadobe.dev/layer/lightlayer/
Attributes¶
active
¶
active: bool
When True, the layer is active at the current time.
Overrides PropertyBase.active to evaluate active_at_time at time.
adjustment_layer
¶
adjustment_layer: bool
True if the layer is an adjustment layer.
Always False for CameraLayer and LightLayer objects.
Overridden in AVLayer to read from the binary chunk.
auto_orient
¶
auto_orient = enum(AutoOrientType, '_ldta', 'auto_orient')
The type of automatic orientation to perform for the layer. Read / Write.
can_set_enabled
¶
can_set_enabled: bool
True if the enabled attribute value can be set.
This is True for all layers, effect property groups, shape
vector groups, text path options, and the Layer Styles group
and its individual styles. Read-only.
effects
¶
effects: PropertyGroup | None
Contains a layer's effects.
This is the Effects PropertyGroup (match name ADBE Effect Parade).
Each child in properties is itself a
PropertyGroup representing one effect.
Like ExtendScript's layer.property("Effects"), the group is
returned even when it is empty, so the first effect can be added
with layer.effects.add_property(...). An empty group is falsy,
so if layer.effects: still means "has effects".
None on CameraLayer and LightLayer, the only layer kinds
AE gives no Effects group; every other layer kind always has one.
elided
¶
elided: bool
When True, the property is not shown in the UI. An elided
property is still present in the timeline but hidden from view.
Read-only.
enabled
¶
When True, the layer is enabled. Overrides PropertyBase.enabled
to read from the ldta chunk. Read / Write.
environment_layer
¶
environment_layer: bool
True if the layer is an environment layer.
Always False for CameraLayer and LightLayer objects.
Overridden in AVLayer to read from the binary chunk.
essential_property_uuids
¶
UUIDs of Essential Properties overrides on this layer.
Each UUID corresponds to an EssentialGraphicsController in the source composition's Essential Graphics panel.
frame_in_point
¶
frame_in_point: int
The "in" point of the layer, expressed in composition time (frames). Read / Write.
frame_out_point
¶
frame_out_point: int
The "out" point of the layer, expressed in composition time (frames). Read / Write.
frame_start_time
¶
frame_start_time: int
The start time of the layer, expressed in composition time (frames). Read / Write.
frame_time
¶
frame_time: int
The current time of the layer, expressed in composition time (frames). Read-only.
has_video
¶
has_video: bool
True if the layer has a video switch in the Timeline panel.
Always False for CameraLayer and LightLayer objects.
id
¶
id = ChunkField[int]('_ldta', 'layer_id', read_only=True)
Unique and persistent identification number used internally to identify a Layer between sessions. Read-only.
in_point
¶
in_point: float
The "in" point of the layer, expressed in composition time (seconds). Read / Write.
On a time-reversed layer the in point is the later end, and sits
|stretch| / 100 / 3000 s before the start time (1.2995 s for a
-150 % layer starting at 1.3 s), as After Effects reports it.
index
¶
index: int
The 0-based index position of the layer in its containing comp.
Warning
Unlike ExtendScript (1-based), this uses Python's 0-based
convention so that comp.layers[layer.index] works directly.
is_modified
¶
is_modified: bool
True if any child property is modified.
For indexed groups (such as Effects or Masks parades), the group is considered modified when it has any children - adding items to an indexed group is itself a modification. Shape vector groups (value) follow the same rule.
label
¶
label = enum(Label, '_ldta', 'label')
The label color. Colors are represented by their number (0 for None, or 1 to 16 for one of the preset colors in the Labels preferences). Read / Write.
layer_type
¶
layer_type: str
The type of layer. Matches ExtendScript layerType values:
"AVLayer", "LightLayer", "CameraLayer",
"ParametricMeshLayer", or "Layer". Read-only.
light_source
¶
light_source: Layer | None
The layer used as a light source when light_type is
LightType.ENVIRONMENT. Returns None if no source is assigned.
Read / Write.
The light source can be any 2D video, still, pre-composition, text
or shape layer in the same composition. Like After Effects 2026,
assigning a camera or light, a null, an adjustment or a 3D layer, a
layer of another composition, or a source on a spot or point light
raises ValueError.
Warning
Added in After Effects 24.3.
light_type
¶
light_type = enum(
LightType,
"_ldta",
"light_and_mesh_type",
validate=_validate_light_type,
)
The type of light. Read / Write.
locked
¶
When True, the layer is locked. This corresponds to the lock toggle
in the Layer panel. Read / Write.
marker
¶
marker: Property | None
The layer's marker property.
A Property with
match_name="ADBE Marker" whose keyframes hold marker values.
None when the layer has no markers.
markers
¶
markers: list[MarkerValue]
A flat list of MarkerValue objects for this layer.
Shortcut for accessing marker data without navigating the property tree. Returns an empty list when the layer has no markers.
masks
¶
masks: PropertyGroup | None
Contains a layer's masks.
This is the Masks PropertyGroup (match name ADBE Mask Parade).
Each child in properties is itself a
PropertyGroup representing one mask.
Like effects, the group is returned even when it is empty (an
empty group is falsy), and is None only on CameraLayer and
LightLayer, which AE gives no Masks group.
match_name
¶
match_name: str
A special name for the property used to build unique naming paths. The match name is not displayed, but you can refer to it in scripts. Every property has a unique match-name identifier. Read-only.
null_layer
¶
null_layer = ChunkField[bool](
"_ldta", "null_layer", read_only=True
)
When True, the layer was created as a null object. Read-only.
num_properties
¶
num_properties: int
The number of child properties in this group.
Equivalent to ExtendScript PropertyGroup.numProperties.
out_point
¶
out_point: float
The "out" point of the layer, expressed in composition time (seconds). Read / Write.
On a time-reversed layer the out point is the earlier end (see in_point).
parent
¶
parent: Layer | None
The parent of this layer; can be None.
Offset values are calculated to counterbalance any transforms above this layer in the hierarchy, so that when you set the parent there is no apparent jump in the layer's transform.
For example, if the new parent has a rotation of 30 degrees, the child layer is assigned a rotation of -30 degrees.
Like After Effects, the offsets are computed from the transforms at the composition's current time, and a parent scaled to 0 is set without any offset.
To set the parent without changing the child layer's transform values, use the set_parent_with_jump method.
Read / Write.
parent_property
¶
parent_property: PropertyGroup | None
The parent PropertyGroup of this property, or None for
top-level layer property groups. Read-only.
properties
¶
properties: list[Property | PropertyGroup]
List of properties in this group. Read-only.
property_depth
¶
property_depth: int
The number of levels of parent groups between this property and the containing layer. The value is 0 for a layer. Read-only.
property_index
¶
property_index: int | None
The 0-based position of this property within its parent group.
Returns None for layers (property depth 0).
Warning
Unlike ExtendScript (1-based), this uses Python's 0-based
convention so that group.properties[prop.property_index]
works directly.
Read-only.
property_type
¶
property_type: PropertyType
The type of this property. One of PropertyType.PROPERTY,
PropertyType.NAMED_GROUP, or PropertyType.INDEXED_GROUP.
Read-only.
selected
¶
selected: bool
When True, the property is selected. Read / Write.
Note
Property selection is stored in the .aep binary format but very complex.
Parsed projects report False for now.
shy
¶
When True, the layer is "shy", meaning that it is hidden in the
Layer panel if the composition's "Hide all shy layers" option is
toggled on. Read / Write.
start_time
¶
start_time: float
The start time of the layer, expressed in composition time (seconds). Read / Write.
Writing snaps the time to the nearest tick of the layer's own timebase (see stretch), a tie rounding up, as After Effects does: on AE 2026, 1.3 s on a 24 fps layer reads back as 1.3000081 s (31949 / 24576) and on a 150 % one as 1.2999946 s (47923 / 36864). A later stretch change leaves the stored start alone.
stretch
¶
stretch: float
The layer's time stretch, expressed as a percentage. A value of 100 means no stretch. Values between 0 and 1 are set to 1, and values between -1 and 0 (not including 0) are set to -1. Read / Write.
Writing also rescales every keyframe on the layer. A layer counts its
keyframe ticks against its own timebase,
comp internal_timebase * max(1, |stretch| / 100) (at most 115200
ticks a second), so stretching it
while leaving the counts alone would halve or double each keyframe's
position in LAYER time. After Effects keeps them fixed there and
rescales the counts (measured on AE 2026: a key at layer-second 1 on
a 24 fps comp holds 24576 ticks, and 49152 after the layer is
stretched to 200 %, where its composition time becomes 2 s).
The stretch is stored as AE writes it, a float32 of the percentage / 100: 133.33 reads back as 133.32999944686890. A value under 1 (0 included) becomes the smallest stretch AE stores, 655 / 65536, which reads back as 0.99945068359375 (with the sign of a negative value), as on AE 2026. AE refuses more than 9900 % from a script but opens a file holding 1000000 %; py_aep accepts any stretch the file's signed 32-bit ratio can hold.
text
¶
text: PropertyGroup | None
Contains a layer's text properties.
This is the Text PropertyGroup (match name ADBE Text Properties),
holding Source Text, Path Options, More Options and the Animators.
None on every layer that is not a TextLayer: unlike
effects and masks, this group is never synthesized for
other layer kinds because AE does not expose it on them.
time
¶
time: float
The current time of the layer, expressed in composition time (seconds). Read-only.
transform
¶
transform: PropertyGroup
Contains a layer's transform properties.
This is the Transform PropertyGroup (match name
ADBE Transform Group). Individual transform properties (Position,
Scale, Rotation, etc.) are accessible via
properties.
Functions¶
active_at_time
¶
Return whether the layer is active at the given time.
For this method to return True, three conditions must be met:
- The layer must be
enabled. - No other layer in the containing_comp may be soloed unless this layer is also solo.
timemust fall between in_point (inclusive) and out_point (exclusive).
Parameters:
-
time(float) –The time in seconds.
add_property
¶
add_property(name: str) -> Property | PropertyGroup
Create and return a new property with the specified name, and add it to this group.
Indexed groups (and, as a named-group exception, the text
animator Properties pool) support adding properties; see
can_add_property. Accepted names cover every ExtendScript
addable family: mask atoms (ADBE Mask Atom / Mask), the
expression controls including the Dropdown Menu Control (e.g.
ADBE Slider Control / Slider Control, ADBE Dropdown
Control), shape elements on a contents group (e.g.
ADBE Vector Shape - Rect, ADBE Vector Group), text
selectors (e.g. ADBE Text Selector / Range Selector), text
animators (ADBE Text Animator / Animator), and animator
properties from the fixed pool (e.g. ADBE Text Position 3D /
Position).
Note
Unlike ExtendScript, adding a property does not invalidate existing references to the group's other properties.
Parameters:
-
name(str) –The display name or match name of the property to add.
Raises:
-
ValueError–If a property with this name cannot be added to this group.
add_variable_font_axis
¶
Create and return a Property for a variable font axis, and add it to this group.
Mirrors ExtendScript PropertyGroup.addVariableFontAxis(). Can
only be called on the ADBE Text Animator Properties group
within a text animator. The axis binds to the first free of the
8 ADBE Text VF Axis slots; calling it again with an already
active tag returns the existing property.
The axis bounds, default value, and display name are read from
the variable font file with fontTools (After Effects reads them
from the installed font; the project file does not store a font
path). Pass font_file explicitly, or leave it None to locate
the installed font from the text document's font family.
Note
This functionality was added in After Effects 26.0.
Parameters:
-
axis_tag(str) –The 4-character tag identifying the variable font axis (e.g.
wght,wdth,slnt,ital,opsz). -
font_file(str | None, default:None) –Optional path to the variable font file. When
None, the font is located in the OS font directories by the text document's font family.
Raises:
-
ValueError–If this group is not a text animator Properties group, the font cannot be located or is not a variable font,
axis_tagis not one of the font's axes, or all 8 axis slots are in use.
can_add_property
¶
Check whether a property with the given name can be added.
Returns True if this group is an indexed group and name is
a valid match name or display name for the group type. For the
Effect Parade, the expression controls py_aep can create plus
any effect already defined in the project (LIST:EfdG) are
accepted.
Parameters:
-
name(str) –A match name or display name to check.
copy_to_comp
¶
Copy this layer into a composition, as After Effects'
copyToComp() does.
The copy is placed at the top of the target layer stack. Its parent is cleared and its transform rewritten so it keeps its place (the parent's transform at time 0 is baked in, whatever the playhead), and the layers its effects reference are cleared - also when the target is this layer's own containing_comp (use duplicate to keep them). Into another composition the track matte and an environment light's source are cleared too, and keyframe and marker times are kept in seconds whatever the target's frame rate (measured on AE 2026).
Parameters:
Returns: The newly created Layer in the target composition.
move_after
¶
move_after(layer: Layer) -> None
Moves this layer to a position immediately after (below) the specified layer.
Parameters:
-
layer(Layer) –The target layer in the same composition.
move_before
¶
move_before(layer: Layer) -> None
Moves this layer to a position immediately before (above) the specified layer.
Parameters:
-
layer(Layer) –The target layer in the same composition.
move_to
¶
move_to(new_index: int) -> None
Move this property to a new 0-based index within its parent group.
Only valid for children of indexed groups.
Parameters:
-
new_index(int) –The target 0-based position.
Raises:
-
ValueError–If this property is not in an indexed group.
-
IndexError–If
new_indexis out of range.
move_to_beginning
¶
Moves this layer to the topmost position of the composition.
property
¶
property(key: int | str) -> Property | PropertyGroup
remove
¶
Deletes this layer from the composition.
Layers that reference this layer as a parent become unparented (their transforms are recalculated to preserve world-space appearance). AVLayers that use this layer as a track matte lose their matte reference.
remove_all_keys
¶
Remove every keyframe from all properties in this group, recursively.
Calling this on a Layer clears the keyframes of every
property on the layer, including its marker keyframes. Each
animated property reverts to a static value; see
Property.remove_all_keys.
remove_all_markers
¶
Remove all markers from this layer.
A no-op when the layer has no markers.
set_parent_with_jump
¶
set_parent_with_jump(new_parent: Layer | None) -> None
Sets the parent of this layer to the specified layer, without changing the transform values of the child layer.
There may be an apparent jump in the rotation, translation, or scale of the child layer, as this layer's transform values are combined with those of its ancestors.
If you do not want the child layer to jump, set the parent attribute directly. In this case, an offset is calculated and set in the child layer's transform fields, to prevent the jump from occurring.
Parameters:
-
new_parent(Layer | None) –The new parent layer, or
Noneto unparent.
Raises:
-
ValueError–If
new_parentis this layer itself, one of its descendants, or a layer in another composition.